Menu

Cannon Lane

Primary School

Google Services

Google Translate

Google Translate

Google Search

Google Search

Slideshow

Computing

Our Vision: At Cannon Lane, our aim is to provide pupils with the opportunity to learn, understand and apply the fundamental skills of computing science, coding and data representation in a safe and fun way. 

We provide pupils the opportunity to explore a variety of engaging topics and follow the Rising Stars Programme. Pupils are taught to analyse problems using computational terminology and algorithms.

Switched on Computing includes six flexible units for each year group covering:

  • Programming
  • Computational thinking
  • Creativity
  • Computer networks
  • Communication and Collaboration
  • Productivity
  • Online safety

All pupils are encouraged to have equal opportunities for practical experiences to write and debug code, blog and make films through a range of programmes and apps including: J2E Coding, Kodu, 2Coding, Scratch, Kahoot, Minecraft, Lego, Movie Maker and Espresso. Pupils also have access to Windows 10 PCs, laptops and I-Pads.

 

All pupils are carefully supported to be confident yet safe and responsible users of technology and the Internet, through regular online safety lessons, workshops and assemblies. Newsletters are regularly sent home to keep parents and carers up to date about online safety, social media and games.

Aims

We aim to ensure that: 

  • All learners with the experience and skills in computing that they will use in a rapidly changing technological world using different platforms to do so.
  • Children grow in confidence and independent with their usage of computing technology to solve problems across the curriculum and with ICT hardware.
  • Teachers meet the requirements of the Early Years Foundation Stage Curriculum and the National Curriculum for Key Stage 1 and 2.
  • Children have a growing awareness of how computing is used in the world around them and of the benefits that it provides. Also ensure children are aware of how computing can be misused by themselves and others.
  • Computing is used to support problem solving and learning across the curriculum notably through the use of coding.

Computing at Cannon Lane

Cultural Capital

 

Coding club

Children from Year 2 to Year 6 have had the opportunity to join a coding club after school. They learnt the fundamentals of coding using programs such as Python and Scratch to further enhance their skills.  

Hour of Code

Children participated in the 'Hour of Code' during STEM week. Based on their coding level, children completed a coding project in one hour. If you would like to access these resources at home visit https://hourofcode.com/uk. 

 

STEM Week

During STEM week, children participated in a virtual reality workshop focusing on different aspects of the curriculum such as the environment, animals and space. 

 

Animation projects

Still image for this video
During creativity week, children from reception to Year 6 made cross-curricular animation projects. This is a project done by Year 5 students about their class book 'The London Eye Mystery'.
Top