Cannon Lane

Primary School

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At Cannon Lane Primary School, computing provides pupils with the opportunity to learn, understand and apply the fundamental skills of computer science, coding and data representation in a safe and fun way. We provide pupils the opportunity to explore a variety of engaging topics and follow the Rising Stars Programme. Pupils are taught to analyse problems using computational terminology and algorithms.

All pupils are encouraged to have equal opportunities for practical experiences to write and debug code, blog and make films through a range of programmes and apps including: J2E Coding, Kodu, 2Coding, Scratch, Kahoot, Minecraft, Lego, Movie Maker and Espresso. Pupils also have access to Windows 10 PCs, laptops and I-Pads.

All pupils are carefully supported to be confident yet safe and responsible users of technology and the Internet, through regular online safety lessons, workshops and assemblies. Newsletters are regularly sent home to keep parents and carers up to date about online safety, social media and games including: Roblox, Minecraft and Fortnite.





  • To equip all learners with the experience and skills in computing that they will use in a rapidly changing technological world using different platforms to do so.
  • For children to grow in confidence and independent with their usage of computing technology to solve problems across the curriculum and with ICT hardware.
  • To meet the requirements of the Early Years Foundation Stage Curriculum and the National Curriculum for Key Stage 1 and 2.
  • To ensure that children have a growing awareness of how computing is used in the world around them and of the benefits that it provides. Also ensure children are aware of how computing can be misused by themselves and others.
  • To ensure that computing is used to support problem solving and learning across the curriculum notably through the use of coding.




Curriculum Overview


Year Group Autumn Term     Spring Term    Summer Term
Year 1
  • We are treasure hunters – using programmable toys using Bee-Bot
  • We are TV chefs – filming a recipe step by step 
  • We are painters – illustrating an e-book 
  • We are collectors – finding images on the Internet 
  • We are storytellers – creating and producing a talking book 
  • We are celebrating – creating a card electronically
Year 2
  • We are astronauts – programming and coding 
  • We are game testers – exploring how computer games work 
  • We are photographers – looking at taking, selecting and editing images 
  • We are researchers – researching a topic using computer networks 
  • We are detectives – communicating clues and exploring digital clues 
  • We are zoologists – recording a bug hunt data 
Year 3
  • We are programmers – programming animation 
  • We are bug fixers – finding and correcting bugs in programmes
  • We are presenters – looking at videoing performances 
  • We are vloggers – making and sharing a short screencast presentation 
  • We are communicators – looking at how to communicate safely online 
  • We are opinion pollsters – looking at collecting and analysing data from polls
Year 4
  • We are software developers – creating a simple game 
  • We are toy designers – designing prototypes of an interactive toy 
  • We are musicians – producing digital music 
  • We are HTML editors – editing and writing using HTML 
  • We are co-authors – creating a Wikipedia page 
  • We are meteorologists – creating a weather presentation 
Year 5
  • We are game developers – Coding using Scratch/Snap
  • We are cryptographers – cracking codes and looking at computational thinking 
  • We are artists – linking geography and art 
  • We are web developers – creating web pages about online safety 
  • We are bloggers – sharing experiences and opinions safely 
  • We are architects – creating a virtual space 
Year 6
  • We are adventure gamers – Coding using Python
  • We are computational thinkers – using algorithms for searching
  • We are advertisers – creating a short television advert
  • We are network engineers – exploring computer networks including Internet
  • We are travel writers – using media and map tools such as Google Maps
  • We are publishers – create a year book (celebrate time in Year 6)